Razer’s new open-source VR headset mirrors the Oculus Rift, but costs $200 less - gainesspor1977
Razer finally got me to pay attention to its ASCII text file Virtual Reality (OSVR) projection.
Up up to now, I've regarded it as sort of a nonstarter, an odd-side of meat project for explicit VR enthusiasts. Their original HDK ("Cyber-terrorist Development Kit") headset had specs enveloping to the second-gen Oculus development kit up and by the time it was announced we were already looking forward to the Consumer Rift.
But this week Razer's showing off the HDK2—a headset with the same specs as the consumer Oculus Rift, merely retailing for only $400. You love, the price we mentation the Falling ou would deal out at.
IT lacks the refinement of either the Oculus Rift or the HTC Vive—it's still got the DK2's antiquated SCUBA mask look, and you'll find atomic number 102 built-in headphones here. Under the hood the HDK2 packs dual displays at an overall resolution of 2160×1200 though, low-persistence OLED screens with a 90Hz refresh value, and a min-spec graphics card passport of a GTX 970 or AMD R9 290.
Custom (not Fresnel) lenses round out the headset, and they're adjustable to allow for specs-free use in to the highest degree cases. Different the innovational HDK, the HDK2 features status-tracking aside way of an included IR photographic camera (a la the Rift).
It's also a standard system, if you've got a morsel of electronics know-how and want to swap parts. This is the Linux of VR headsets.
Razer is working with Steam to micturate sure the headset is supported by SteamVR, and is in talks with various otherwise OSVR participants (Leap Motility, et cetera) to make a point motion controls and the like are eventually backed. Worth noting however is that Razer currently has no plans to bring back its Snake movement controls—a ignominy because that would stool the HDK2 a pretty good stand-in for the Vive.
And despite the fact that "Development Kit up" is literally in the constitute, Razer is straightaway to specify that this is "Not Just A Development Kit." Disorienting? Yeah, I agree. Razer is putting $5 million into a investment company to kickstart OSVR software though, aimed at bolstering the overall health of the VR industry and give consumers something to really represent on the HDK2. (At the moment, software program is definitely Oculus's strongest point.)
Razer's HDK2 is—at to the lowest degree on paper—a direct Oculus Rift competitor, and for $200 cheaper. If you're disturbed or so Eye's attempts to apportion the VR community into console-esque subdivisions, Razer of all companies might personify your new champion. I'll comprise curious to induce much active time with the HDK2 this week at E3, as that's ever the ultimate test for any headset, but my interest has been piqued. Stay tuned.
We're covering E3 all week. For up-to-the-minute impressions from the show base be sure to follow Pine Tree State on Chirrup (@haydencd).
Source: https://www.pcworld.com/article/415174/razers-new-open-source-vr-headset-mirrors-the-oculus-rift-but-costs-200-less.html
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